Teaching Approaches


Teaching Approaches that Necessary for every 21st century Teacher

We review 8 of the most popular teaching methodologies. New teaching methodologies are changing educational environments around the world and driving better academic results for students. We evaluate some of the main pioneering models that every teacher has forged and that every 21st century teacher should keep in mind.

1.     Flipped Classroom:
One of the modern methodologies that have gained more popularity in recent years is the Flipped Classroom. It is a pedagogical model in which the traditional elements of the lesson taught by the teacher are reversed: the primary educational materials are studied by the students at home and then they are worked on in the classroom.
Teaching Approaches that Necessary for every 21st century TeacherThe main objective of this methodology is to optimize class time by dedicating it, for example, to meeting the special needs of each student, developing cooperative projects or working on projects.
2.     Project Based Learning:


With the influx of innovative methodologies in schools, both new teaching techniques and new forms of existing teaching approaches have emerged, now revised for digital generations. One of the most used in class today is Project Based Learning (PBL).

At its core, the PBL enables students to acquire knowledge and key competencies through the development of projects that respond to real-life problems.

Starting from concrete and real problems rather than traditional theoretical and abstract models, opportunities to develop complex skills such as critical thinking, communication and collaboration seem obvious, as well as increased students ’ability to remember information. or problem solving.

3.     Cooperative learning:


“Keep Stronger together.” Thus, cooperative learning could be summarized in a simple way, a methodology that teachers use to group students and, thus, impact learning in a positive way.
Proponents of this model theorize that working in groups improves students’ attention, involvement and knowledge acquisition. The main goal is always general and will be achieved if each member successfully performs their duties.

Its main feature is that it is organized based on the formation of groups consisting of 3-6 people, where each member has a specific role and needs to work interactively and coordinated to achieve goals.

In individual learning, the student focuses on achieving his objectives without having to depend on the rest of his classmates. On the other hand, in cooperative learning the final objective is always common and will be achieved if each of the members successfully carries out their tasks.

4.  Mummification:


The integration of mechanics and dynamics typical of juices and video games in non-recreational environments has been practiced for a long time but it has been in recent years that the phenomenon has acquired an unprecedented dimension. Mummification is one of the recurring bets of industry experts when they analyze current and future trends in the Ed.Tech industry.
Since, in the 80s, games with an international vocation such as the series “Carmen Sandi ego” or “Reader Rabbit” gained worldwide popularity, the development of educational titles has multiplied, not only those aimed at the population in general but, more and more, those aimed at students and specific courses. This trend was consolidated with the growing inclusion of Mummification in school curricula and it is estimated that this inclusion will continue to gain weight in the future.

5.     Problem-based learning:


Problem -based learning is a cyclical learning process consisting of many different stages, starting with asking questions and acquiring knowledge, leading to more questions in one cycle of increasing complexity.

Putting this methodology into practice does not only involve the exercise of inquiry by the students, but also converting it into useful data and information. According to multiple pedagogues, the four great advantages observed with the use of this methodology are:

a.       The development of critical thinking and creative skills

b.      Improving problem solving skills

c.        Increased student motivation

d.      The best ability to transfer knowledge to new situations

6.  Design Thinking:


Education has always been a space par excellence for innovation. Teachers around the world are constantly bringing new ideas and methodologies to the classroom by making the best use of the tools at their disposal.

Design Thinking (DT) – or “Design Thinking” – was born with designers and their method of solving problems and thus meeting the needs of their clients. Applied to education, this model makes it possible to more accurately identify the individual problems of each student and generate in their educational experience creation and innovation towards the satisfaction of others, which later becomes symbiotic.

7.     Thinking Based Learning:


Beyond the debate on the effectiveness of learning “by heart”, when talking about education one of the most discussed aspects is the need to teach students to work with the information they receive at school. Teach them to contextualize, analyze, relate, argue … In short, and turn information into knowledge.

8.  Competency-Based Learning:


By definition, all learning aims at the acquisition of knowledge, the development of skills and the solidification of work habits. Competency-Based Learning represents a set of strategies to achieve this goal.

With assessment tools such as Rubrics, teachers can focus the academic curriculum in different ways without deviating from the current curriculum, setting real examples in practice, and thus delivering a more concrete dimension of learning to their students.










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